
Cindy Vu
Game Designer & Digital Artist

3D platformer game developed as a Capstone project. Made in Unity. Worked on full world design for terrain creation (block by block placement), prop placement, level (puzzle) design, and the opening cutscene. Presented in York University's End of Year Exhibition (2021-2022).

3D game developed for a Collaborative Game Development course. Mainly made in Unity. Worked on 3D modelling of environment assets, textures and 2D animation of intro cutscene.

2D game developed for a Collaborative Game Development course. Mainly made in Unity. Worked on 2D animation (characters) and environmental assets for the game.

Isometric 3D game developed for a Collaborative Game Development course. Mainly made in Unity. Worked on 3D models and audio programming. Presented in York University's End of Year Exhibition (2021-2022).

A collaborative 2D pixel game developed for TOJam 2021: Feels Like A Re-run. Made using Unity and Aesprite. Acted as main environmental asset artist for the team.

2.5D game developed for a Collaborative Game Development course. Mainly made in Unity. Acted as main director and art director for the game for a team of 5. Drew and animated many of the assets (characters, environmental textures, cutscene) for the game. Inspiration @ Nintendo Presented in York University's End of Year Exhibition (2020-2021).

2.5D game developed for a Game Mechanics course. Made using Unity, Clip Studio Paint, and Maya. Worked on in collaboration with a friend who provided many 2D assets and cutscene frames for the game. Programming, narrative design, level design, cutscene editing done solo. Inspiration @ Nintendo

GBA-styled game developed for a Game Development course. Made using Tiled and GBA Studio. Character sprites and cutscenes provided by a friend. Programming, narrative design, level design done solo. Inspiration @ Nintendo Presented in York University's End of Year Exhibition (2019-2020).